![]() Drones, personification of weaponry, weapon laundering, and soldiers who’ve surrendered their freewill and emotions to nanotechnology are the vehicles in which this digitisation is explored. Set four years after Sons of Liberty in the Metal Gear Solid timeline, Metal Gear Solid 4: Guns of the Patriots is – in Kojima’s words – centred on the digitisation of the battlefield. MGS2’s allusions to fake news were nebulous concepts at the turn of the century but nowadays some twenty-two years later are now etched into mainstream public consciousness. Its story is heralded as Kojima-san’s most prescient work to date, with hyper-focus on mass information via digital communication channels, a zeroing in on the burgeoning proliferation of and dependence on computer technology, on the internet and its torrent of information, and the way in which these systems exposed the masses to misdirection. As attested by Metal Gear Solid creator Hideo Kojima himself, 2001’s Metal Gear Solid 2: Sons of Liberty was primarily intended to be a wake-up call to the fledging digitisation occurring in contemporary global society.
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